1、优化消息排序逻辑 2、新增加载历史消息 3、修复已知问题 后端: 1、优化消息排序逻辑 2、增加用户信息缓存机制 3、修改日期类型为DateTimeOffset改善时区信息丢失问题 3、修复了已知问题 数据库: 1、新增SequenceId字段用于消息排序 2、新增ClientMsgId字段用于客户端消息回执
101 lines
2.6 KiB
C#
101 lines
2.6 KiB
C#
using Microsoft.EntityFrameworkCore;
|
|
|
|
namespace IM_API.Models
|
|
{
|
|
public partial class ImContext
|
|
{
|
|
partial void OnModelCreatingPartial(ModelBuilder modelBuilder)
|
|
{
|
|
modelBuilder.Entity<Admin>(entity =>
|
|
{
|
|
entity.Ignore(e => e.StateEnum);
|
|
});
|
|
|
|
modelBuilder.Entity<User>(entity =>
|
|
{
|
|
entity.Ignore(e => e.OnlineStatusEnum);
|
|
entity.Ignore(e => e.StatusEnum);
|
|
entity.HasQueryFilter(e => e.IsDeleted == 0);
|
|
});
|
|
modelBuilder.Entity<Conversation>(entity =>
|
|
{
|
|
entity.Ignore(e => e.ChatTypeEnum);
|
|
});
|
|
|
|
modelBuilder.Entity<Device>(entity =>
|
|
{
|
|
entity.Ignore(e => e.DtypeEnum);
|
|
});
|
|
|
|
modelBuilder.Entity<File>(entity =>
|
|
{
|
|
|
|
});
|
|
|
|
modelBuilder.Entity<Friend>(entity =>
|
|
{
|
|
entity.Ignore(e => e.StatusEnum);
|
|
});
|
|
|
|
modelBuilder.Entity<FriendRequest>(entity =>
|
|
{
|
|
entity.Ignore(e => e.StateEnum);
|
|
});
|
|
|
|
modelBuilder.Entity<Group>(entity =>
|
|
{
|
|
entity.Ignore(e => e.StatusEnum);
|
|
entity.Ignore(e => e.AllMembersBannedEnum);
|
|
entity.Ignore(e => e.AuhorityEnum);
|
|
});
|
|
|
|
modelBuilder.Entity<GroupInvite>(entity =>
|
|
{
|
|
entity.Ignore(e => e.StateEnum);
|
|
});
|
|
|
|
modelBuilder.Entity<GroupMember>(entity =>
|
|
{
|
|
entity.Ignore(e => e.RoleEnum);
|
|
});
|
|
|
|
modelBuilder.Entity<GroupRequest>(entity =>
|
|
{
|
|
entity.Ignore(e => e.StateEnum);
|
|
});
|
|
|
|
modelBuilder.Entity<LoginLog>(entity =>
|
|
{
|
|
entity.Ignore(e => e.StateEnum);
|
|
});
|
|
|
|
modelBuilder.Entity<Message>(entity =>
|
|
{
|
|
entity.Ignore(e => e.StateEnum);
|
|
entity.Ignore(e => e.MsgTypeEnum);
|
|
entity.Ignore(e => e.ChatTypeEnum);
|
|
});
|
|
|
|
modelBuilder.Entity<Notification>(entity =>
|
|
{
|
|
|
|
});
|
|
|
|
modelBuilder.Entity<Permission>(entity =>
|
|
{
|
|
|
|
});
|
|
|
|
modelBuilder.Entity<Permissionarole>(entity =>
|
|
{
|
|
|
|
});
|
|
|
|
modelBuilder.Entity<Role>(entity =>
|
|
{
|
|
|
|
});
|
|
}
|
|
}
|
|
}
|