1、增加图片视频
2、优化代码结构 3、up主下载分类逻辑可配置
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Globalization;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace dy.image
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{
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public class FFmpegHelper : IDisposable
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{
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/// 测试环境windows
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private readonly string _ffmpegExecutablePath = "E:\\down\\ffmpeg\\bin\\ffmpeg";
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private readonly string _ffprobeExecutablePath = "E:\\down\\ffmpeg\\bin\\ffprobe";
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// Docker环境linux
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//private readonly string _ffmpegExecutablePath = "ffmpeg";
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//private readonly string _ffprobeExecutablePath = "ffprobe";
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private Process _ffmpegProcess;
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private CancellationTokenSource _cancellationTokenSource;
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// 视频参数
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public int VideoWidth { get; set; } = 1080;
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public int VideoHeight { get; set; } = 1920;
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public int OutputFrameRate { get; set; } = 30;
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public int ImageDisplayDurationSeconds { get; set; } = 2;
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// 编码参数
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public string VideoCodec { get; set; } = "libx264";
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public string VideoPreset { get; set; } = "medium";
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public int VideoCrf { get; set; } = 23;
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public string AudioCodec { get; set; } = "aac";
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public string AudioBitrate { get; set; } = "192k";
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/// <summary>
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/// 将多张图片和一个音频文件合成为视频(最终终极版)。
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/// </summary>
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public async Task<string> CreateVideoFromImagesAndAudioAsync(
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IEnumerable<string> imageFilePaths,
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string audioFilePath,
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string outputVideoPath,
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IProgress<double> progress = null,
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CancellationToken cancellationToken = default)
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{
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// 输入验证
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if (imageFilePaths == null || !imageFilePaths.Any())
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throw new ArgumentException("图片路径列表不能为空。", nameof(imageFilePaths));
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if (string.IsNullOrEmpty(audioFilePath) || !File.Exists(audioFilePath))
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throw new FileNotFoundException("音频文件未找到。", audioFilePath);
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if (string.IsNullOrEmpty(outputVideoPath))
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throw new ArgumentNullException(nameof(outputVideoPath));
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foreach (var imagePath in imageFilePaths)
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{
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if (!File.Exists(imagePath))
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throw new FileNotFoundException("图片文件未找到。", imagePath);
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}
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var outputDirectory = Path.GetDirectoryName(outputVideoPath);
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if (!string.IsNullOrEmpty(outputDirectory) && !Directory.Exists(outputDirectory))
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{
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Directory.CreateDirectory(outputDirectory);
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}
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// 关键步骤 1: 创建临时目录并生成有序图片序列
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string tempImageDir = Path.Combine(AppContext.BaseDirectory, "temp", Guid.NewGuid().ToString());
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Directory.CreateDirectory(tempImageDir);
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var imageList = imageFilePaths.ToList();
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try
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{
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for (int i = 0; i < imageList.Count; i++)
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{
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string sourcePath = imageList[i];
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// 重命名为有规律的文件名,如 temp_001.jpg, temp_002.png
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string extension = Path.GetExtension(sourcePath);
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string destFileName = $"temp_{i + 1:D3}{extension}"; // D3 确保是3位数字,不足补0
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string destPath = Path.Combine(tempImageDir, destFileName);
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File.Copy(sourcePath, destPath);
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}
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// 关键步骤 2: 构建符合你成功经验的 FFmpeg 命令
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string imageSequencePattern = Path.Combine(tempImageDir, "temp_%03d" + Path.GetExtension(imageList[0]));
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double imageFps = Math.Round(1.0 / ImageDisplayDurationSeconds, 2); ; // 例如 1/3 = 0.333... fps
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// 音频滤镜:如果音频比图片长则截断,比图片短则循环
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string audioFilter = await GetAudioFilterAsync(audioFilePath, imageList.Count * ImageDisplayDurationSeconds);
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// 构建 FFmpeg 参数列表
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var arguments = new List<string>
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{
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"-y", // 覆盖输出文件
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// --- 输入图片序列的配置 ---
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"-f", "image2", // 明确指定输入为图片序列
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"-vcodec", "webp", // 强制使用 WebP 解码器
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"-r", imageFps.ToString(CultureInfo.InvariantCulture), // 设置图片播放速度
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$"-i", $"\"{imageSequencePattern}\"", // 图片序列的路径模式
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// --- 输入音频的配置 ---
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audioFilter, // 应用音频滤镜(可能为空)
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$"-i", $"\"{audioFilePath}\"", // 音频文件路径
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// --- 视频编码配置 ---
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"-c:v", VideoCodec, // 视频编码器 (如 libx264)
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"-preset", VideoPreset, // 编码预设 (如 medium)
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$"-crf", $"{VideoCrf}", // 视频质量因子
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$"-s", $"{VideoWidth}x{VideoHeight}", // 输出视频分辨率
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"-pix_fmt", "yuv420p", // 像素格式,确保兼容性
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// --- 音频编码配置 ---
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"-c:a", AudioCodec, // 音频编码器 (如 aac)
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$"-b:a", $"{AudioBitrate}", // 音频比特率 (如 192k)
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// --- 输出文件 ---
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$"\"{outputVideoPath}\"" // 最终输出视频路径
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};
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string args = string.Join(" ", arguments);
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Console.WriteLine($"执行FFmpeg命令: {_ffmpegExecutablePath} {args}");
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// 执行命令
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await ExecuteFFmpegAsync(args, progress, cancellationToken);
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if (File.Exists(outputVideoPath))
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{
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return outputVideoPath;
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}
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else
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{
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throw new InvalidOperationException("视频合成失败,未生成输出文件。");
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}
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}
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finally
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{
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// 关键步骤 3: 清理临时文件
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if (Directory.Exists(tempImageDir))
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{
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Directory.Delete(tempImageDir, recursive: true);
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}
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}
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}
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/// <summary>
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/// 生成音频滤镜,用于循环或截断音频
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/// </summary>
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private async Task<string> GetAudioFilterAsync(string audioFilePath, double imageTotalDurationSeconds)
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{
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// 使用 ffprobe 获取音频时长
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try
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{
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var startInfo = new ProcessStartInfo
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{
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FileName = _ffprobeExecutablePath,
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Arguments = $"-v error -show_entries format=duration -of default=noprint_wrappers=1:nokey=1 \"{audioFilePath}\"",
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RedirectStandardOutput = true,
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RedirectStandardError = true,
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UseShellExecute = false,
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CreateNoWindow = true,
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StandardOutputEncoding = System.Text.Encoding.UTF8
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};
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using (var process = new Process { StartInfo = startInfo })
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{
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process.Start();
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string output = await process.StandardOutput.ReadToEndAsync();
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await process.WaitForExitAsync();
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if (double.TryParse(output, out double audioDurationSeconds))
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{
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Console.WriteLine($"音频时长: {audioDurationSeconds:F2}s, 图片总时长: {imageTotalDurationSeconds:F2}s");
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if (audioDurationSeconds < imageTotalDurationSeconds)
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{
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// 音频较短,需要循环
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double loopCount = Math.Ceiling(imageTotalDurationSeconds / audioDurationSeconds);
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return $"-filter_complex \"[1:a]loop={loopCount - 1}:size={Math.Round(audioDurationSeconds * 44100)}:start=0[a]\" -map \"[a]\"";
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}
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}
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}
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}
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catch (Exception ex)
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{
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Console.WriteLine($"获取音频时长失败,将不使用音频滤镜: {ex.Message}");
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}
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// 音频较长或获取时长失败,不使用滤镜(默认截断)
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return "";
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}
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/// <summary>
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/// 异步执行FFmpeg命令
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/// </summary>
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private async Task ExecuteFFmpegAsync(string arguments, IProgress<double> progress, CancellationToken cancellationToken)
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{
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if (_ffmpegProcess != null && !_ffmpegProcess.HasExited)
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{
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throw new InvalidOperationException("已有一个FFmpeg进程正在运行。");
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}
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_cancellationTokenSource = CancellationTokenSource.CreateLinkedTokenSource(cancellationToken);
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var startInfo = new ProcessStartInfo
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{
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FileName = _ffmpegExecutablePath,
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Arguments = arguments,
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RedirectStandardOutput = true,
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RedirectStandardError = true,
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UseShellExecute = false,
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CreateNoWindow = true,
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StandardOutputEncoding = System.Text.Encoding.UTF8,
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StandardErrorEncoding = System.Text.Encoding.UTF8
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};
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_ffmpegProcess = new Process { StartInfo = startInfo };
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_ffmpegProcess.ErrorDataReceived += (sender, e) =>
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{
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if (string.IsNullOrEmpty(e.Data)) return;
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Console.WriteLine($"FFmpeg: {e.Data}");
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};
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try
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{
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_ffmpegProcess.Start();
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_ffmpegProcess.BeginErrorReadLine();
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using (_cancellationTokenSource.Token.Register(() =>
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{
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if (_ffmpegProcess != null && !_ffmpegProcess.HasExited)
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{
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try { _ffmpegProcess.Kill(); } catch { }
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}
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}))
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{
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await _ffmpegProcess.WaitForExitAsync(_cancellationTokenSource.Token);
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}
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if (_cancellationTokenSource.Token.IsCancellationRequested)
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{
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throw new OperationCanceledException("FFmpeg进程被用户取消。", _cancellationTokenSource.Token);
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}
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if (_ffmpegProcess.ExitCode != 0)
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{
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throw new InvalidOperationException($"FFmpeg执行失败,退出码: {_ffmpegProcess.ExitCode}。请查看控制台输出获取详细错误信息。");
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}
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}
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finally
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{
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_ffmpegProcess?.Dispose();
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_ffmpegProcess = null;
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}
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}
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public void Dispose()
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{
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_cancellationTokenSource?.Cancel();
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_cancellationTokenSource?.Dispose();
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_ffmpegProcess?.Dispose();
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}
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}
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}
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