feat: add danmaku replay player integration
- Add IDanmakuService interface and DanmakuService implementation to parse danmaku XML files
- Add GET /api/record-tasks/{id}/danmaku and GET /api/record-sessions/{id}/danmaku endpoints
- Add DanmakuPlayer Vue component with native video + CSS overlay danmaku rendering
- Add danmakuEngine.ts pure-TypeScript animation loop with binary search, track management, and event notifications
- Add useDanmakuPlayer composable for reusable danmaku data loading
- Integrate danmaku toggle button into RecordTaskDetailView
- Integrate danmaku replay modal dialog into RecordSessionDetailView segment table
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,284 @@
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<script setup lang="ts">
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import { ref, watch, onMounted, onUnmounted, nextTick } from "vue";
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import { createDanmakuEngine } from "./danmakuEngine";
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import type { DanmakuEngine } from "./danmakuEngine";
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import type { DanmakuEvent } from "@/types";
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const props = withDefaults(
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defineProps<{
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videoSrc: string;
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danmakuEvents: DanmakuEvent[];
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autoplay?: boolean;
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}>(),
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{
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autoplay: false,
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}
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);
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const videoRef = ref<HTMLVideoElement | null>(null);
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const overlayRef = ref<HTMLDivElement | null>(null);
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let engine: DanmakuEngine | null = null;
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const isPlaying = ref(false);
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const hasError = ref(false);
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const errorMessage = ref("");
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function onPlay(): void {
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isPlaying.value = true;
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engine?.start();
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}
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function onPause(): void {
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isPlaying.value = false;
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engine?.stop();
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}
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function onSeeking(): void {
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engine?.stop();
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}
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function onSeeked(): void {
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if (!videoRef.value) return;
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lastKnownTime = videoRef.value.currentTime;
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if (isPlaying.value) {
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engine?.start();
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}
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}
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function onEnded(): void {
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isPlaying.value = false;
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engine?.stop();
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}
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function onVideoError(): void {
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hasError.value = true;
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errorMessage.value = "视频加载失败,请刷新预览票据后重试。";
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}
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function onLoadedMetadata(): void {
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hasError.value = false;
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errorMessage.value = "";
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}
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let lastKnownTime = 0;
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function initEngine(): void {
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if (!videoRef.value || !overlayRef.value) return;
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// Clean up previous engine
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engine?.destroy();
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engine = createDanmakuEngine(
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videoRef.value,
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props.danmakuEvents,
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overlayRef.value
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);
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if (isPlaying.value) {
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engine.start();
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}
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}
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watch(
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() => props.danmakuEvents,
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() => {
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nextTick(() => {
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if (videoRef.value && overlayRef.value) {
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initEngine();
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}
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});
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}
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);
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watch(
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() => props.videoSrc,
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() => {
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hasError.value = false;
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errorMessage.value = "";
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isPlaying.value = false;
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engine?.destroy();
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engine = null;
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}
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);
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onMounted(() => {
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nextTick(() => {
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if (videoRef.value && overlayRef.value) {
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initEngine();
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}
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});
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});
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onUnmounted(() => {
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engine?.destroy();
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engine = null;
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});
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</script>
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<template>
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<div class="danmaku-player" :class="{ 'has-error': hasError }">
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<!-- Error overlay -->
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<div v-if="hasError" class="danmaku-player__error">
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<p>{{ errorMessage }}</p>
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</div>
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<!-- Video element -->
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<video
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ref="videoRef"
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:src="videoSrc"
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:autoplay="autoplay"
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:key="videoSrc"
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class="danmaku-player__video"
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controls
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preload="auto"
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crossorigin="anonymous"
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@play="onPlay"
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@pause="onPause"
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@seeking="onSeeking"
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@seeked="onSeeked"
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@ended="onEnded"
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@error="onVideoError"
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@loadedmetadata="onLoadedMetadata"
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/>
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<!-- Danmaku overlay -->
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<div
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ref="overlayRef"
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class="danmaku-player__overlay"
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:class="{ 'is-paused': !isPlaying && !hasError }"
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/>
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</div>
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</template>
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<style scoped>
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.danmaku-player {
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position: relative;
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width: 100%;
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background: #09121d;
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border-radius: 12px;
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overflow: hidden;
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box-shadow: var(--shadow-soft, 0 4px 16px rgba(0, 0, 0, 0.12));
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}
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.danmaku-player__video {
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display: block;
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width: 100%;
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max-height: 72vh;
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background: #09121d;
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}
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.danmaku-player__overlay {
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position: absolute;
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inset: 0;
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pointer-events: none;
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z-index: 10;
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overflow: hidden;
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}
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.danmaku-player__overlay.is-paused :deep(.danmaku-chat) {
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animation-play-state: paused !important;
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transition: none !important;
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}
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.danmaku-player__error {
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position: absolute;
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inset: 0;
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z-index: 20;
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display: flex;
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align-items: center;
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justify-content: center;
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background: rgba(9, 18, 29, 0.92);
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color: #f0aa6b;
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font-size: 14px;
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text-align: center;
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padding: 24px;
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}
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/* Danmaku chat messages (global styles since DOM elements are created by engine) */
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:deep(.danmaku-chat) {
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position: absolute;
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white-space: nowrap;
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text-shadow:
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1px 1px 2px rgba(0, 0, 0, 0.9),
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-1px -1px 2px rgba(0, 0, 0, 0.7);
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pointer-events: auto;
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font-weight: 700;
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will-change: transform;
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line-height: 1.2;
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z-index: 11;
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}
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/* Danmaku event notifications (global styles since DOM elements are created by engine) */
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:deep(.danmaku-event-notification) {
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position: absolute;
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bottom: 64px;
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left: 50%;
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transform: translateX(-50%);
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padding: 8px 18px;
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border-radius: 24px;
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background: rgba(0, 0, 0, 0.75);
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backdrop-filter: blur(8px);
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color: #fff;
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font-size: 14px;
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white-space: nowrap;
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pointer-events: none;
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z-index: 12;
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animation: danmaku-event-in 0.3s ease-out, danmaku-event-out 0.4s ease-in 3.1s forwards;
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box-shadow: 0 2px 12px rgba(0, 0, 0, 0.3);
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max-width: 90%;
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overflow: hidden;
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text-overflow: ellipsis;
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}
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:deep(.danmaku-event-notification--gift) {
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border-left: 3px solid #f0aa6b;
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}
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:deep(.danmaku-event-notification--like) {
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border-left: 3px solid #f25d8e;
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}
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:deep(.danmaku-event-notification--member) {
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border-left: 3px solid #ffc53d;
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}
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:deep(.danmaku-event-notification--superchat) {
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border-left: 3px solid #5dade2;
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}
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@keyframes danmaku-event-in {
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from {
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opacity: 0;
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transform: translateX(-50%) translateY(12px);
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}
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to {
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opacity: 1;
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transform: translateX(-50%) translateY(0);
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}
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}
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@keyframes danmaku-event-out {
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from {
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opacity: 1;
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}
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to {
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opacity: 0;
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}
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}
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@media (max-width: 768px) {
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.danmaku-player__video {
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max-height: 50vh;
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}
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:deep(.danmaku-chat) {
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font-size: 14px !important;
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}
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:deep(.danmaku-event-notification) {
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bottom: 56px;
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font-size: 12px;
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padding: 6px 14px;
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}
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}
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</style>
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